Art

January 2024 – 48 h, Global Game Jam
A 2D-platformer, where the players score depends on their ability to connect as many slapshow-shticks as possible before the time runs out, developed in Godot. 

As artist I was responsible for:

  • Concept art (character, objects, environment)
  • 2D-Animation

Apr 2023 – Sep 2023, Games Academy
A 1st person post modern survival horror game, where players explore an eerie old hotel, attempting to escape a monsters relentless pursuit, built in Unreal Engine 5.1.

In my role as external helper,  I was responsible for:

  • UI elements
  • 2D graphics
  • Decals

Oct 2022 – March 2023, Games Academy
A science-fiction arcade stealth game, where a fierce droid extracts files from a damaged systems while avoiding detection by the tight security system, made in Unity.

As junior programmer, I was tasked with:

  • Menu development
  • UI implementation
  • Sound implementation
  • UI-transitions