Art

January 2024 – 48 h, Global Game Jam
A 2D platformer in which the player’s score depends on their ability to connect as many slap-show shticks as possible before time runs out, developed in Godot.

As artist I was responsible for:

  • Concept art (character, objects, environment)
  • 2D-Animation

Apr 2023 – Sep 2023, Games Academy
A post-modern first-person survival horror game where players explore a creepy old hotel and try to escape the relentless pursuit of a monster, built in Unreal Engine 5.1.

In my role as external helper,  I was responsible for:

  • UI elements
  • 2D graphics
  • Decals

Oct 2022 – March 2023, Games Academy
A science fiction arcade stealth game where a fierce droid extracts files from a corrupted system while avoiding detection by the tight security system, made in Unity.

As junior programmer, I was tasked with:

  • Menu development
  • UI implementation
  • Sound implementation
  • UI-transitions