January 2024 – 48 h, Global Game Jam
A 2D-platformer, where the players score depends on their ability to connect as many slapshow-shticks as possible before the time runs out, developed in Godot.
As artist I was responsible for:
- Concept art (character, objects, environment)
- 2D-Animation
Apr 2023 – Sep 2023, Games Academy
A 1st person post modern survival horror game, where players explore an eerie old hotel, attempting to escape a monsters relentless pursuit, built in Unreal Engine 5.1.
In my role as external helper, I was responsible for:
- UI elements
- 2D graphics
- Decals
Oct 2022 – March 2023, Games Academy
A science-fiction arcade stealth game, where a fierce droid extracts files from a damaged systems while avoiding detection by the tight security system, made in Unity.
As junior programmer, I was tasked with:
- Menu development
- UI implementation
- Sound implementation
- UI-transitions