January 2024 – 48 h, Global Game Jam
A 2D platformer in which the player’s score depends on their ability to connect as many slap-show shticks as possible before time runs out, developed in Godot.
As artist I was responsible for:
- Concept art (character, objects, environment)
- 2D-Animation
Apr 2023 – Sep 2023, Games Academy
A post-modern first-person survival horror game where players explore a creepy old hotel and try to escape the relentless pursuit of a monster, built in Unreal Engine 5.1.
In my role as external helper, I was responsible for:
- UI elements
- 2D graphics
- Decals
Oct 2022 – March 2023, Games Academy
A science fiction arcade stealth game where a fierce droid extracts files from a corrupted system while avoiding detection by the tight security system, made in Unity.
As junior programmer, I was tasked with:
- Menu development
- UI implementation
- Sound implementation
- UI-transitions