PROJECTS


Apr 2024 – Sept 2024, Games Academy
A first person haunted mansion photography shooter, in which players explore a spooky manner and ban the roaming ghosts by framing them in perfect shots. Built in Unity.

In my role as external developer & mentor I was responsible for:

  • Ghost spawning & randomization
  • Ghost movement & restrictions
  • Damage & score calculation
  • Paran-O-meter

January 2024 – 48 h, Global Game Jam
A 2D platformer in which the player’s score depends on their ability to connect as many slap-show shticks as possible before time runs out, developed in Godot.

As artist I was responsible for:

  • Concept art (character, objects, environment)
  • 2D-Animation

Oct 2023 – March 2024, Games Academy
An isometric cozy-horror-stealth game where a child must find their way home through a dark Icelandic night without being captured by a wandering monster, the Naddi. Built in Unity.

As a hybrid of development and design, my responsibilities included:

  • Perception system (Naddi)
  • Behavior design (Naddi)
  • Interactable elements
  • Player movement

Nov 2023 – 48 h,
Circle of Dev – Games Academy- GameJam
A 3rd person narrative puzzle game about sleeping AIs in a mysterious old bunker full of secrets, developed in Unity.

As feature programmer & level designer, I was responsible for:

  • Level design
  • Puzzle implementation
  • Player feedback

Apr 2023 – Sep 2023, Games Academy
A post-modern first-person survival horror game where players explore a creepy old hotel and try to escape the relentless pursuit of a monster, built in Unreal Engine 5.1.

In my role as an external helper,  I was responsible for:

  • UI elements
  • 2D graphics
  • Decals

Apr 2023 – Sep 2023, Games Academy
A 3rd person tower defence game in which a huntress must cleanse a demon-infested manor, built in Unreal Engine 5.

In my role as tech lead, I developed:

  • Unit behavior
  • UI-implementation
  • Card system
  • Gameplay

July 2023 – 48 h, Läuft! – bpb GameJam
A government simulation about transport issues in a small community and the impact of different responses, created in Unity.

As allrounder I was responsible for:

  • UI implementation
  • Player feedback
  • Narrative design

Oct 2022 – March 2023, Games Academy
An action rhythm game about a retired samurai who must protect their peaceful teahouse from evil spirits that attack at night, made in Unity.

As external aide in programming, I developed:

  • Diegetic main menu
  • Camera transitions
  • Highscore implementation
  • In-game menus

Oct 2022 – March 2023, Games Academy
A science fiction arcade stealth game where a fierce droid extracts files from a corrupted system while avoiding detection by the tight security system, made in Unity.

As junior programmer, I was tasked with:

  • Menu development
  • UI implementation
  • Sound implementation
  • UI-Transitions

April 2022 – Sep 2022, Games Academy
A first-person VR game where you explore an unknown world filled with magical creatures, trying to befriend and tame them, made in Unreal Engine.

As programmer, I was responsible for:

  • AI behavior 
  • Player movement 
  • UI implementation
  • Inventory (collectable items)

Nov 2021 – March 2022, Games Academy
A 3rd person reverse maze runner in which the famous Minotaur has to chase the admirers of his half-sister Ariadne out of his labyrinth, made in Unity.

As vision keeper & programmer, I worked on:

  • Enemy behavior
  • Routewalker
  • Breakable walls
  • Documentation & presentation