Apr 2024 – Sept 2024, Games Academy
A first person haunted mansion photography shooter, in which players explore a spooky manner and ban the roaming ghosts by framing them in perfect shots. Built in Unity.
In my role as external developer & mentor I was responsible for:
- Ghost spawning & randomization
- Ghost movement & restrictions
- Damage & score calculation
- Paran-O-meter
January 2024 – 48 h, Global Game Jam
A 2D platformer in which the player’s score depends on their ability to connect as many slap-show shticks as possible before time runs out, developed in Godot.
As artist I was responsible for:
- Concept art (character, objects, environment)
- 2D-Animation
Oct 2023 – March 2024, Games Academy
An isometric cozy-horror-stealth game where a child must find their way home through a dark Icelandic night without being captured by a wandering monster, the Naddi. Built in Unity.
As a hybrid of development and design, my responsibilities included:
- Perception system (Naddi)
- Behavior design (Naddi)
- Interactable elements
- Player movement
Nov 2023 – 48 h,
Circle of Dev – Games Academy- GameJam
A 3rd person narrative puzzle game about sleeping AIs in a mysterious old bunker full of secrets, developed in Unity.
As feature programmer & level designer, I was responsible for:
- Level design
- Puzzle implementation
- Player feedback
Apr 2023 – Sep 2023, Games Academy
A post-modern first-person survival horror game where players explore a creepy old hotel and try to escape the relentless pursuit of a monster, built in Unreal Engine 5.1.
In my role as an external helper, I was responsible for:
- UI elements
- 2D graphics
- Decals
Apr 2023 – Sep 2023, Games Academy
A 3rd person tower defence game in which a huntress must cleanse a demon-infested manor, built in Unreal Engine 5.
In my role as tech lead, I developed:
- Unit behavior
- UI-implementation
- Card system
- Gameplay
July 2023 – 48 h, Läuft! – bpb GameJam
A government simulation about transport issues in a small community and the impact of different responses, created in Unity.
As allrounder I was responsible for:
- UI implementation
- Player feedback
- Narrative design
Oct 2022 – March 2023, Games Academy
An action rhythm game about a retired samurai who must protect their peaceful teahouse from evil spirits that attack at night, made in Unity.
As external aide in programming, I developed:
- Diegetic main menu
- Camera transitions
- Highscore implementation
- In-game menus
Oct 2022 – March 2023, Games Academy
A science fiction arcade stealth game where a fierce droid extracts files from a corrupted system while avoiding detection by the tight security system, made in Unity.
As junior programmer, I was tasked with:
- Menu development
- UI implementation
- Sound implementation
- UI-Transitions
April 2022 – Sep 2022, Games Academy
A first-person VR game where you explore an unknown world filled with magical creatures, trying to befriend and tame them, made in Unreal Engine.
As programmer, I was responsible for:
- AI behavior
- Player movement
- UI implementation
- Inventory (collectable items)
Nov 2021 – March 2022, Games Academy
A 3rd person reverse maze runner in which the famous Minotaur has to chase the admirers of his half-sister Ariadne out of his labyrinth, made in Unity.
As vision keeper & programmer, I worked on:
- Enemy behavior
- Routewalker
- Breakable walls
- Documentation & presentation