Development

Oct 2023 – March 2024, Games Academy
An isometric cozy-horror-stealth-game, where a child must find its way home through a dark Icelandic night, without being caught by a roaming monster, the Naddi, built in Unity.

As development-design-hybrid I was responsible for:

  • Perception system (Naddi)
  • Behavior design (Naddi)
  • Interactable elements
  • Player movement

Apr 2023 – Sep 2023, Games Academy
A 3rd person tower defence game, where a demon huntress is tasked to cleanse a demon infested manor, built in Unreal Engine 5.

In my role as tech lead, I was responsible for:

  • Unit behavior
  • UI implementation
  • Card system
  • Gameplay

Nov 2023 – 48 h,
Circle of Dev – Games Academy- GameJam
A 3rd person narrative-puzzle-game revolving around sleeping AIs in a mysterious abandoned bunker full of hints and clues, developed in Unity.

As feature programmer & level designer, I was responsible for:

  • Level design
  • Puzzle implementation
  • Player feedback

Oct 2022 – March 2023, Games Academy
A science-fiction arcade stealth game, where a fierce droid extracts files from a damaged systems while avoiding detection by the tight security system, made in Unity.

As junior programmer, I was tasked with:

  • Menu development
  • UI implementation
  • Sound implementation
  • UI transitions

Oct 2022 – March 2023, Games Academy
An action rhythm game, where a retired samurai has to protect their peaceful tea house from spirits that attack at night, made in Unity.

As external aide in programming, I developed:

  • Diegetic main menu
  • Camera transitions
  • Highscore implementation
  • In-Game menus

April 2022 – Sep 2022, Games Academy
A first person VR-Game where you explore an unknown world filled with magical creatures, trying to befriend and tame them, made in Unreal Engine.

As programmer, I was responsible for:

  • AI behaviorĀ 
  • Player movementĀ 
  • UI implementation
  • Inventory (collectable items)

Nov 2021 – March 2022, Games Academy
A 3rd person reverse mazerunner, in which the famous Minotaur has to chase the admireres of his half-sister Ariadne out of the maze, made in Unity.

As vision keeper & programmer, I worked on:

  • Enemy behavior
  • Route-walker
  • Breakable walls
  • Documentation & presentation