Oct 2023 – March 2024, Games Academy
An isometric cozy-horror-stealth-game, where a child must find its way home through a dark Icelandic night, without being caught by a roaming monster, the Naddi, built in Unity.
As development-design-hybrid I was responsible for:
- Perception system (Naddi)
- Behavior design (Naddi)
- Interactable elements
- Player movement
Apr 2023 – Sep 2023, Games Academy
A 3rd person tower defence game, where a demon huntress is tasked to cleanse a demon infested manor, built in Unreal Engine 5.
In my role as tech lead, I was responsible for:
- Unit behavior
- UI implementation
- Card system
- Gameplay
Nov 2023 – 48 h,
Circle of Dev – Games Academy- GameJam
A 3rd person narrative-puzzle-game revolving around sleeping AIs in a mysterious abandoned bunker full of hints and clues, developed in Unity.
As feature programmer & level designer, I was responsible for:
- Level design
- Puzzle implementation
- Player feedback
Oct 2022 – March 2023, Games Academy
A science-fiction arcade stealth game, where a fierce droid extracts files from a damaged systems while avoiding detection by the tight security system, made in Unity.
As junior programmer, I was tasked with:
- Menu development
- UI implementation
- Sound implementation
- UI transitions
Oct 2022 – March 2023, Games Academy
An action rhythm game, where a retired samurai has to protect their peaceful tea house from spirits that attack at night, made in Unity.
As external aide in programming, I developed:
- Diegetic main menu
- Camera transitions
- Highscore implementation
- In-Game menus
April 2022 – Sep 2022, Games Academy
A first person VR-Game where you explore an unknown world filled with magical creatures, trying to befriend and tame them, made in Unreal Engine.
As programmer, I was responsible for:
- AI behaviorĀ
- Player movementĀ
- UI implementation
- Inventory (collectable items)
Nov 2021 – March 2022, Games Academy
A 3rd person reverse mazerunner, in which the famous Minotaur has to chase the admireres of his half-sister Ariadne out of the maze, made in Unity.
As vision keeper & programmer, I worked on:
- Enemy behavior
- Route-walker
- Breakable walls
- Documentation & presentation