Design

Oct 2023 – March 2024, Games Academy
An isometric cozy-horror-stealth game where a child must find their way home through a dark Icelandic night without being captured by a wandering monster, the Naddi. Built in Unity.

As a hybrid of development and design, my responsibilities included:

  • Perception system (Naddi)
  • Behavior design (Naddi)
  • Interactable elements
  • Player movement


Nov 2023 – 48 h,
Circle of Dev – Games Academy- GameJam
A 3rd person narrative-puzzle-game revolving around sleeping AIs in a mysterious abandoned bunker full of hints and clues, developed in Unity.

A 3rd person narrative puzzle game about sleeping AIs in a mysterious old bunker full of secrets, developed in Unity.

  • Level design
  • Puzzle implementation
  • Player feedback



July 2023 – 48 h, Läuft! – bpb GameJam
A government simulation about transport issues in a small community and the impact of different responses, created in Unity.

As allrounder I was responsible for:

  • UI implementation
  • Player feedback
  • Narrative design

Nov 2021 – March 2022, Games Academy
A 3rd person reverse maze runner in which the famous Minotaur has to chase the admirers of his half-sister Ariadne out of his labyrinth, made in Unity.

As vision keeper & programmer, I worked on:

  • Enemy behavior
  • Routewalker
  • Breakable walls
  • Documentation & presentation