Design

Oct 2023 – March 2024, Games Academy
An isometric cozy-horror-stealth-game, where a child must find its way home through a dark Icelandic night, without being caught by a roaming monster, the Naddi, built in Unity.

As development-design-hybrid I was responsible for:

  • Perception system (Naddi)
  • Behavior design (Naddi)
  • Interactable elements
  • Player movement


Nov 2023 – 48 h,
Circle of Dev – Games Academy- GameJam
A 3rd person narrative-puzzle-game revolving around sleeping AIs in a mysterious abandoned bunker full of hints and clues, developed in Unity.

As feature programmer & level designer, I was responsible for:

  • Level design
  • Puzzle implementation
  • Player feedback



July 2023 – 48 h, Läuft! – bpb GameJam
A government-simulation about transportation issues in a small community and the impact different responses have, created in Unity.

As allrounder I was responsible for:

  • UI implementation
  • Player feedback
  • Narrative design

Nov 2021 – March 2022, Games Academy
A 3rd person reverse mazerunner, in which the famous Minotaur has to chase the admireres of his half-sister Ariadne out of the maze, made in Unity.

As vision keeper & programmer, I worked on:

  • Enemy behavior
  • Routewalker
  • Breakable walls
  • Documentation & presentation