Oct 2023 – March 2024, Games Academy
An isometric cozy-horror-stealth-game, where a child must find its way home through a dark Icelandic night, without being caught by a roaming monster, the Naddi, built in Unity.
As development-design-hybrid I was responsible for:
- Perception system (Naddi)
- Behavior design (Naddi)
- Interactable elements
- Player movement
Nov 2023 – 48 h,
Circle of Dev – Games Academy- GameJam
A 3rd person narrative-puzzle-game revolving around sleeping AIs in a mysterious abandoned bunker full of hints and clues, developed in Unity.
As feature programmer & level designer, I was responsible for:
- Level design
- Puzzle implementation
- Player feedback
July 2023 – 48 h, Läuft! – bpb GameJam
A government-simulation about transportation issues in a small community and the impact different responses have, created in Unity.
As allrounder I was responsible for:
- UI implementation
- Player feedback
- Narrative design
Nov 2021 – March 2022, Games Academy
A 3rd person reverse mazerunner, in which the famous Minotaur has to chase the admireres of his half-sister Ariadne out of the maze, made in Unity.
As vision keeper & programmer, I worked on:
- Enemy behavior
- Routewalker
- Breakable walls
- Documentation & presentation