Do they dream electric sheep?

Keyfacts:

Engine: Unity
Platform: Browser, PC (Windows)
Controls: Keyboard
Genre: Sci-Fi, Mystery
Setting: abandoned bunker & AI
Style: Stylized low poly


About the Game:

Set in an unknown future, little innocent Claire got trapped in an abandoned bunker by accident. To figure her way out, she has to help trapped AI’s out of their nightmares into a peaceful slumber. The AI’s nightmares are displayed as pop-ups on a great display, showing videos of what ails them and hinting towards elements in the real world.


My tasks:

Level Design:
To give the player a challenge, yet also guide them through the limited space of the room, the layout got iterated a few times. In the end, the player starts with a clear view of the central element- the bright glowing Display with the closed eye, but has to walk around multiple obstacles coming by a highlighted power-switch. On interaction the lights turn on, and the eye on the display opens, showing text before being overlaid by multiple windows.

Puzzle implementation:
To free the display of obstructing pop-ups, the hinted at puzzles need to be solved by connected interaction. As the theme is about sleeping AIs, the windows represent their dreams, which for example contain the clue of a suffocating person- hinting towards a blocked air vent. 

Player feedback:
On solving puzzles, the nightmares clear up, freeing the display and allowing players to read the full text, hinting towards a more complex AI system and further nightmares that needed to be solved.